CMDR ash-ley profile
(Beluga Liner)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,842,333,532 cr |
Credits spent on ships | 389,063,130 cr |
Credits spent on outfitting | 958,542,325 cr |
Credits spent on repairs | 8,661,282 cr |
Credits spent on fuel | 172,476 cr |
Credits spent on munitions | 2,461,970 cr |
Insurance claims | 26 |
Total claim costs | 99,360,747 cr |
Combat |
|
Bounties claimed | 1,811 |
Profit from bounties | 116,059,462 cr |
Combat bonds | 824 |
Profit from combat bonds | 59,818,866 cr |
Assassinations | 43 |
Profit from assassinations | 22,810,479 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 3,592,945 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 63,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2,437,269 cr |
Commodities smuggled | 555 |
Average profit | 34,818 cr |
Highest single transaction | 1,159,676 cr |
Trading |
|
Market network | 144 |
Trading profit | 1,038,556,767 cr |
Commodities traded | 40,977 |
Average profit | 1,137,521 cr |
Highest single transaction | 56,371,692 cr |
Mining |
|
Profits from mining | 820,197,475 cr |
Minerals refined | 5,474 |
Materials collected | 30,641 |
Exploration |
|
Systems visited | 3,181 |
Profits from exploration | 1,169,273,861 cr |
Level 2 detailed scans | 31,986 |
Level 3 detailed scans | 31,985 |
Highest payout | 22,330,343 cr |
Total hyperspace distance | 173,823 ly |
Total hyperspace jumps | 4,264 |
Max distance from start | 28,264.66 ly |
Max distance from Sol | 28,294.81 ly |
Max distance from Colonia | 15,465.42 ly |
Approximate time played | 7W 1D 10H 8M |
Passengers |
|
Total bulk passengers delivered | 4,025 |
Total VIPs delivered | 164 |
Total delivered | 4,189 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 626 |
Total profit | 7,372,374 cr |
Total rescue transactions | 204 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,895 |
Grade 1 upgrades generated | 450 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 721 |
Grade 4 upgrades generated | 608 |
Grade 5 upgrades generated | 524 |
Crew |
|
Crew credits earned | 86,118,524 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 24S |
Time in gunner role | 1S |