Perfil de NanoWasTaken
(Anaconda)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 2.775.110.858 cr |
Credits spent on ships | 661.816.467 cr |
Credits spent on outfitting | 1.825.489.506 cr |
Credits spent on repairs | 5.206.163 cr |
Credits spent on fuel | 98.910 cr |
Credits spent on munitions | 1.061.679 cr |
Insurance claims | 10 |
Total claim costs | 37.108.134 cr |
Combat |
|
Bounties claimed | 513 |
Profit from bounties | 23.405.577 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 9 |
Profit from assassinations | 1.395.544 cr |
Highest single reward | 312.500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 2.006.668 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1.600 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 5.377 cr |
Commodities smuggled | 4 |
Average profit | 1.344 cr |
Highest single transaction | 3.133 cr |
Trading |
|
Market network | 38 |
Trading profit | 1.509.907.147 cr |
Commodities traded | 4.237 |
Average profit | 12.795.823 cr |
Highest single transaction | 112.352.286 cr |
Mining |
|
Profits from mining | 1.494.574.235 cr |
Minerals refined | 3.230 |
Materials collected | 4.380 |
Exploration |
|
Systems visited | 1.669 |
Profits from exploration | 548.991.431 cr |
Level 2 detailed scans | 11.164 |
Level 3 detailed scans | 11.163 |
Highest payout | 15.592.926 cr |
Total hyperspace distance | 91.069 a.l. |
Total hyperspace jumps | 2.244 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.692,25 a.l. |
Approximate time played | 2W 5D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 178 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 75.729.868 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 33M 42S |
Time in gunner role | 26M 12S |
Time in fighter con role | 30M 39S |
Total credits accrued | 362.813 cr |