CMDR NanoWasTaken profile
(Anaconda)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 2 775 110 858 cr |
Credits spent on ships | 661 816 467 cr |
Credits spent on outfitting | 1 825 489 506 cr |
Credits spent on repairs | 5 206 163 cr |
Credits spent on fuel | 98 910 cr |
Credits spent on munitions | 1 061 679 cr |
Insurance claims | 10 |
Total claim costs | 37 108 134 cr |
Combat |
|
Bounties claimed | 513 |
Profit from bounties | 23 405 577 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 9 |
Profit from assassinations | 1 395 544 cr |
Highest single reward | 312 500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 2 006 668 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1 600 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 5 377 cr |
Commodities smuggled | 4 |
Average profit | 1 344 cr |
Highest single transaction | 3 133 cr |
Trading |
|
Market network | 38 |
Trading profit | 1 509 907 147 cr |
Commodities traded | 4 237 |
Average profit | 12 795 823 cr |
Highest single transaction | 112 352 286 cr |
Mining |
|
Profits from mining | 1 494 574 235 cr |
Minerals refined | 3 230 |
Materials collected | 4 380 |
Exploration |
|
Systems visited | 1 669 |
Profits from exploration | 548 991 431 cr |
Level 2 detailed scans | 11 164 |
Level 3 detailed scans | 11 163 |
Highest payout | 15 592 926 cr |
Total hyperspace distance | 91 069 ly |
Total hyperspace jumps | 2 244 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 692,25 ly |
Approximate time played | 2W 5D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 178 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 75 729 868 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 33M 42S |
Time in gunner role | 26M 12S |
Time in fighter con role | 30M 39S |
Total credits accrued | 362 813 cr |