Perfil de SlashOsMan
(Imperial Cutter)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 3.624.544.450 cr |
Credits spent on ships | 516.719.328 cr |
Credits spent on outfitting | 1.430.088.492 cr |
Credits spent on repairs | 13.882.446 cr |
Credits spent on fuel | 1.613.424 cr |
Credits spent on munitions | 621.746 cr |
Insurance claims | 39 |
Total claim costs | 216.566.768 cr |
Combat |
|
Bounties claimed | 2.436 |
Profit from bounties | 329.929.137 cr |
Combat bonds | 701 |
Profit from combat bonds | 43.165.135 cr |
Assassinations | 70 |
Profit from assassinations | 122.019.025 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 119 |
Lifetime fines value | 97.605 cr |
Bounties received/earned | 303 |
Lifetime bounty value | 983.160 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | -1.224.060 cr |
Commodities smuggled | 1.063 |
Average profit | -48.962 cr |
Highest single transaction | 268.422 cr |
Trading |
|
Market network | 251 |
Trading profit | 1.481.474.020 cr |
Commodities traded | 175.532 |
Average profit | 1.196.667 cr |
Highest single transaction | 40.723.451 cr |
Mining |
|
Profits from mining | 255.789.074 cr |
Minerals refined | 1.471 |
Materials collected | 24.939 |
Exploration |
|
Systems visited | 13.071 |
Profits from exploration | 2.142.122.404 cr |
Level 2 detailed scans | 44.785 |
Level 3 detailed scans | 45.098 |
Highest payout | 16.682.332 cr |
Total hyperspace distance | 525.954 a.l. |
Total hyperspace jumps | 20.535 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 48.119,57 a.l. |
Approximate time played | 18W 3H 21M |
Passengers |
|
Total bulk passengers delivered | 4.634 |
Total VIPs delivered | 1.509 |
Total delivered | 6.143 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 15.994 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 169 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 147 |
Grade 4 upgrades generated | 121 |
Grade 5 upgrades generated | 147 |