CMDR SlashOsMan profile
(Imperial Cutter)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 3 624 544 450 cr |
Credits spent on ships | 516 719 328 cr |
Credits spent on outfitting | 1 430 088 492 cr |
Credits spent on repairs | 13 882 446 cr |
Credits spent on fuel | 1 613 424 cr |
Credits spent on munitions | 621 746 cr |
Insurance claims | 39 |
Total claim costs | 216 566 768 cr |
Combat |
|
Bounties claimed | 2 436 |
Profit from bounties | 329 929 137 cr |
Combat bonds | 701 |
Profit from combat bonds | 43 165 135 cr |
Assassinations | 70 |
Profit from assassinations | 122 019 025 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 119 |
Lifetime fines value | 97 605 cr |
Bounties received/earned | 303 |
Lifetime bounty value | 983 160 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | −1 224 060 cr |
Commodities smuggled | 1 063 |
Average profit | −48 962 cr |
Highest single transaction | 268 422 cr |
Trading |
|
Market network | 251 |
Trading profit | 1 481 474 020 cr |
Commodities traded | 175 532 |
Average profit | 1 196 667 cr |
Highest single transaction | 40 723 451 cr |
Mining |
|
Profits from mining | 255 789 074 cr |
Minerals refined | 1 471 |
Materials collected | 24 939 |
Exploration |
|
Systems visited | 13 071 |
Profits from exploration | 2 142 122 404 cr |
Level 2 detailed scans | 44 785 |
Level 3 detailed scans | 45 098 |
Highest payout | 16 682 332 cr |
Total hyperspace distance | 525 954 ly |
Total hyperspace jumps | 20 535 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 119,57 ly |
Approximate time played | 18W 3H 21M |
Passengers |
|
Total bulk passengers delivered | 4 634 |
Total VIPs delivered | 1 509 |
Total delivered | 6 143 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 15 994 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 169 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 147 |
Grade 4 upgrades generated | 121 |
Grade 5 upgrades generated | 147 |