Perfil de dan5six
(Anaconda)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 1.682.188.329 cr |
Credits spent on ships | 823.250.412 cr |
Credits spent on outfitting | 2.083.563.852 cr |
Credits spent on repairs | 21.583.390 cr |
Credits spent on fuel | 609.462 cr |
Credits spent on munitions | 1.197.631 cr |
Insurance claims | 46 |
Total claim costs | 155.987.823 cr |
Combat |
|
Bounties claimed | 6.243 |
Profit from bounties | 243.229.290 cr |
Combat bonds | 328 |
Profit from combat bonds | 50.682.986 cr |
Assassinations | 8 |
Profit from assassinations | 2.735.561 cr |
Highest single reward | 1.276.312 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 1.481.294 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 80.645 cr |
Highest bounty issued | 10.080 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 165.476 cr |
Commodities smuggled | 55 |
Average profit | 7.522 cr |
Highest single transaction | 32.676 cr |
Trading |
|
Market network | 164 |
Trading profit | 610.700.422 cr |
Commodities traded | 58.571 |
Average profit | 1.056.575 cr |
Highest single transaction | 155.954.344 cr |
Mining |
|
Profits from mining | 533.629.860 cr |
Minerals refined | 1.490 |
Materials collected | 6.520 |
Exploration |
|
Systems visited | 9.177 |
Profits from exploration | 174.399.240 cr |
Level 2 detailed scans | 6.301 |
Level 3 detailed scans | 17.408 |
Highest payout | 2.117.534 cr |
Total hyperspace distance | 420.803 a.l. |
Total hyperspace jumps | 12.443 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 30.935,82 a.l. |
Approximate time played | 9W 8H 51M |
Passengers |
|
Total bulk passengers delivered | 560 |
Total VIPs delivered | 1.197 |
Total delivered | 1.757 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1.163 |
Grade 1 upgrades generated | 774 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 263.677.633 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 37M 13S |
Time in gunner role | 1M 49S |
Time in fighter con role | 42M 52S |
Total credits accrued | 2.488.296 cr |