CMDR dan5six profile
(Anaconda)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 1 682 188 329 cr |
Credits spent on ships | 823 250 412 cr |
Credits spent on outfitting | 2 083 563 852 cr |
Credits spent on repairs | 21 583 390 cr |
Credits spent on fuel | 609 462 cr |
Credits spent on munitions | 1 197 631 cr |
Insurance claims | 46 |
Total claim costs | 155 987 823 cr |
Combat |
|
Bounties claimed | 6 243 |
Profit from bounties | 243 229 290 cr |
Combat bonds | 328 |
Profit from combat bonds | 50 682 986 cr |
Assassinations | 8 |
Profit from assassinations | 2 735 561 cr |
Highest single reward | 1 276 312 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 1 481 294 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 80 645 cr |
Highest bounty issued | 10 080 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 165 476 cr |
Commodities smuggled | 55 |
Average profit | 7 522 cr |
Highest single transaction | 32 676 cr |
Trading |
|
Market network | 164 |
Trading profit | 610 700 422 cr |
Commodities traded | 58 571 |
Average profit | 1 056 575 cr |
Highest single transaction | 155 954 344 cr |
Mining |
|
Profits from mining | 533 629 860 cr |
Minerals refined | 1 490 |
Materials collected | 6 520 |
Exploration |
|
Systems visited | 9 177 |
Profits from exploration | 174 399 240 cr |
Level 2 detailed scans | 6 301 |
Level 3 detailed scans | 17 408 |
Highest payout | 2 117 534 cr |
Total hyperspace distance | 420 803 ly |
Total hyperspace jumps | 12 443 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 30 935,82 ly |
Approximate time played | 9W 8H 51M |
Passengers |
|
Total bulk passengers delivered | 560 |
Total VIPs delivered | 1 197 |
Total delivered | 1 757 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1 163 |
Grade 1 upgrades generated | 774 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 263 677 633 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 37M 13S |
Time in gunner role | 1M 49S |
Time in fighter con role | 42M 52S |
Total credits accrued | 2 488 296 cr |