Perfil de Bahass
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.786.890.627 cr |
Credits spent on ships | 655.450.761 cr |
Credits spent on outfitting | 1.327.399.938 cr |
Credits spent on repairs | 12.027.774 cr |
Credits spent on fuel | 326.685 cr |
Credits spent on munitions | 553.716 cr |
Insurance claims | 24 |
Total claim costs | 61.607.472 cr |
Combat |
|
Bounties claimed | 3.542 |
Profit from bounties | 330.742.202 cr |
Combat bonds | 378 |
Profit from combat bonds | 10.910.817 cr |
Assassinations | 37 |
Profit from assassinations | 16.465.458 cr |
Highest single reward | 456.550 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 548.101 cr |
Bounties received/earned | 491 |
Lifetime bounty value | 1.277.445 cr |
Highest bounty issued | 11.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 632.444 cr |
Commodities smuggled | 136 |
Average profit | 19.764 cr |
Highest single transaction | 270.088 cr |
Trading |
|
Market network | 85 |
Trading profit | 1.162.721.473 cr |
Commodities traded | 7.329 |
Average profit | 3.043.773 cr |
Highest single transaction | 144.040.932 cr |
Mining |
|
Profits from mining | 1.124.404.115 cr |
Minerals refined | 4.318 |
Materials collected | 13.740 |
Exploration |
|
Systems visited | 7.004 |
Profits from exploration | 2.175.345.009 cr |
Level 2 detailed scans | 35.910 |
Level 3 detailed scans | 80.040 |
Highest payout | 17.233.040 cr |
Total hyperspace distance | 315.041 a.l. |
Total hyperspace jumps | 8.614 |
Max distance from start | 26.172,80 a.l. |
Max distance from Sol | 26.228,87 a.l. |
Max distance from Colonia | 24.258,59 a.l. |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 946 |
Total delivered | 973 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29.993 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 867 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 207 |
Grade 5 upgrades generated | 217 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 45S |
Time in gunner role | 1M 16S |
Time in fighter con role | 20M 27S |