CMDR Bahass profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 786 890 627 cr |
Credits spent on ships | 655 450 761 cr |
Credits spent on outfitting | 1 327 399 938 cr |
Credits spent on repairs | 12 027 774 cr |
Credits spent on fuel | 326 685 cr |
Credits spent on munitions | 553 716 cr |
Insurance claims | 24 |
Total claim costs | 61 607 472 cr |
Combat |
|
Bounties claimed | 3 542 |
Profit from bounties | 330 742 202 cr |
Combat bonds | 378 |
Profit from combat bonds | 10 910 817 cr |
Assassinations | 37 |
Profit from assassinations | 16 465 458 cr |
Highest single reward | 456 550 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 548 101 cr |
Bounties received/earned | 491 |
Lifetime bounty value | 1 277 445 cr |
Highest bounty issued | 11 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 632 444 cr |
Commodities smuggled | 136 |
Average profit | 19 764 cr |
Highest single transaction | 270 088 cr |
Trading |
|
Market network | 85 |
Trading profit | 1 162 721 473 cr |
Commodities traded | 7 329 |
Average profit | 3 043 773 cr |
Highest single transaction | 144 040 932 cr |
Mining |
|
Profits from mining | 1 124 404 115 cr |
Minerals refined | 4 318 |
Materials collected | 13 740 |
Exploration |
|
Systems visited | 7 004 |
Profits from exploration | 2 175 345 009 cr |
Level 2 detailed scans | 35 910 |
Level 3 detailed scans | 80 040 |
Highest payout | 17 233 040 cr |
Total hyperspace distance | 315 041 ly |
Total hyperspace jumps | 8 614 |
Max distance from start | 26 172,80 ly |
Max distance from Sol | 26 228,87 ly |
Max distance from Colonia | 24 258,59 ly |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 946 |
Total delivered | 973 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 993 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 867 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 207 |
Grade 5 upgrades generated | 217 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 45S |
Time in gunner role | 1M 16S |
Time in fighter con role | 20M 27S |