Perfil de Rebbeck
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12.528.884.097 cr |
Credits spent on ships | 640.915.690 cr |
Credits spent on outfitting | 2.633.022.559 cr |
Credits spent on repairs | 85.532.539 cr |
Credits spent on fuel | 4.929.582 cr |
Credits spent on munitions | 2.625.148 cr |
Insurance claims | 55 |
Total claim costs | 399.480.751 cr |
Combat |
|
Bounties claimed | 3.608 |
Profit from bounties | 304.680.627 cr |
Combat bonds | 2.488 |
Profit from combat bonds | 123.791.007 cr |
Assassinations | 34 |
Profit from assassinations | 38.429.361 cr |
Highest single reward | 2.020.200 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 276 |
Lifetime fines value | 2.586.480 cr |
Bounties received/earned | 761 |
Lifetime bounty value | 3.592.525 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 6.972.467 cr |
Commodities smuggled | 2.927 |
Average profit | 122.324 cr |
Highest single transaction | 2.619.900 cr |
Trading |
|
Market network | 442 |
Trading profit | 14.886.535.198 cr |
Commodities traded | 699.014 |
Average profit | 5.429.079 cr |
Highest single transaction | 276.261.520 cr |
Mining |
|
Profits from mining | 899.191.310 cr |
Minerals refined | 2.107 |
Materials collected | 15.723 |
Exploration |
|
Systems visited | 17.898 |
Profits from exploration | 560.791.179 cr |
Level 2 detailed scans | 46.582 |
Level 3 detailed scans | 23.727 |
Highest payout | 8.021.182 cr |
Total hyperspace distance | 1.083.291 a.l. |
Total hyperspace jumps | 33.900 |
Max distance from start | 65.323,60 a.l. |
Max distance from Sol | 65.381,13 a.l. |
Max distance from Colonia | 46.447,27 a.l. |
Approximate time played | 38W 2D 7H 32M |
Passengers |
|
Total bulk passengers delivered | 614 |
Total VIPs delivered | 178 |
Total delivered | 792 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 909.046 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1.107 |
Grade 1 upgrades generated | 276 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 185 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 293 |
Crew |
|
Crew credits earned | 1.625.668.659 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 34S |
Time in gunner role | 1M 2S |