CMDR Rebbeck profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 528 884 097 cr |
Credits spent on ships | 640 915 690 cr |
Credits spent on outfitting | 2 633 022 559 cr |
Credits spent on repairs | 85 532 539 cr |
Credits spent on fuel | 4 929 582 cr |
Credits spent on munitions | 2 625 148 cr |
Insurance claims | 55 |
Total claim costs | 399 480 751 cr |
Combat |
|
Bounties claimed | 3 608 |
Profit from bounties | 304 680 627 cr |
Combat bonds | 2 488 |
Profit from combat bonds | 123 791 007 cr |
Assassinations | 34 |
Profit from assassinations | 38 429 361 cr |
Highest single reward | 2 020 200 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 276 |
Lifetime fines value | 2 586 480 cr |
Bounties received/earned | 761 |
Lifetime bounty value | 3 592 525 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 6 972 467 cr |
Commodities smuggled | 2 927 |
Average profit | 122 324 cr |
Highest single transaction | 2 619 900 cr |
Trading |
|
Market network | 442 |
Trading profit | 14 886 535 198 cr |
Commodities traded | 699 014 |
Average profit | 5 429 079 cr |
Highest single transaction | 276 261 520 cr |
Mining |
|
Profits from mining | 899 191 310 cr |
Minerals refined | 2 107 |
Materials collected | 15 723 |
Exploration |
|
Systems visited | 17 898 |
Profits from exploration | 560 791 179 cr |
Level 2 detailed scans | 46 582 |
Level 3 detailed scans | 23 727 |
Highest payout | 8 021 182 cr |
Total hyperspace distance | 1 083 291 ly |
Total hyperspace jumps | 33 900 |
Max distance from start | 65 323,60 ly |
Max distance from Sol | 65 381,13 ly |
Max distance from Colonia | 46 447,27 ly |
Approximate time played | 38W 2D 7H 32M |
Passengers |
|
Total bulk passengers delivered | 614 |
Total VIPs delivered | 178 |
Total delivered | 792 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 909 046 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 107 |
Grade 1 upgrades generated | 276 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 185 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 293 |
Crew |
|
Crew credits earned | 1 625 668 659 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 34S |
Time in gunner role | 1M 2S |