Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6.943.434.397 cr |
Credits spent on ships | 1.652.863.037 cr |
Credits spent on outfitting | 4.455.175.675 cr |
Credits spent on repairs | 40.777.143 cr |
Credits spent on fuel | 528.460 cr |
Credits spent on munitions | 2.643.196 cr |
Insurance claims | 40 |
Total claim costs | 99.584.387 cr |
Combat |
|
Bounties claimed | 908 |
Profit from bounties | 34.229.261 cr |
Combat bonds | 509 |
Profit from combat bonds | 479.305.404 cr |
Assassinations | 26 |
Profit from assassinations | 933.503 cr |
Highest single reward | 446.725 cr |
Skimmers killed | 208 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 672.256 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 130.980 cr |
Highest bounty issued | 104.700 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 21.960.187 cr |
Commodities smuggled | 1.207 |
Average profit | 686.256 cr |
Highest single transaction | 1.843.110 cr |
Trading |
|
Market network | 302 |
Trading profit | 10.619.438.715 cr |
Commodities traded | 299.374 |
Average profit | 5.112.874 cr |
Highest single transaction | 455.081.472 cr |
Mining |
|
Profits from mining | 8.298.345.273 cr |
Minerals refined | 34.314 |
Materials collected | 54.207 |
Exploration |
|
Systems visited | 57.299 |
Profits from exploration | 5.874.024.016 cr |
Level 2 detailed scans | 106.310 |
Level 3 detailed scans | 266.240 |
Highest payout | 21.469.888 cr |
Total hyperspace distance | 3.805.899 a.l. |
Total hyperspace jumps | 63.020 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 39W 4D 12H 1M |
Passengers |
|
Total bulk passengers delivered | 9.258 |
Total VIPs delivered | 532 |
Total delivered | 9.790 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 193 |
Total profit | 3.171.886 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3.873 |
Grade 1 upgrades generated | 886 |
Grade 2 upgrades generated | 623 |
Grade 3 upgrades generated | 780 |
Grade 4 upgrades generated | 704 |
Grade 5 upgrades generated | 880 |
Crew |
|
Crew credits earned | 739.457.054 cr |
Crew hired | 21 |
Crew fired | 19 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 32M 9S |
Time in gunner role | 10M 22S |
Time in fighter con role | 38M 2S |