Perfil de UrbanMyth
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9.756.485.860 cr |
Credits spent on ships | 784.463.490 cr |
Credits spent on outfitting | 2.622.908.683 cr |
Credits spent on repairs | 17.618.430 cr |
Credits spent on fuel | 796.834 cr |
Credits spent on munitions | 2.210.224 cr |
Insurance claims | 114 |
Total claim costs | 167.068.933 cr |
Combat |
|
Bounties claimed | 8.416 |
Profit from bounties | 1.219.535.611 cr |
Combat bonds | 179 |
Profit from combat bonds | 63.552.770 cr |
Assassinations | 9 |
Profit from assassinations | 3.652.184 cr |
Highest single reward | 2.436.600 cr |
Skimmers killed | 922 |
Crime |
|
Fines issued | 287 |
Lifetime fines value | 429.601 cr |
Bounties received/earned | 83 |
Lifetime bounty value | 60.415 cr |
Highest bounty issued | 8.755 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 4.819.629 cr |
Commodities smuggled | 3.663 |
Average profit | 117.552 cr |
Highest single transaction | 614.736 cr |
Trading |
|
Market network | 268 |
Trading profit | 4.911.881.383 cr |
Commodities traded | 186.359 |
Average profit | 3.108.786 cr |
Highest single transaction | 300.115.452 cr |
Mining |
|
Profits from mining | 2.325.682.774 cr |
Minerals refined | 3.143 |
Materials collected | 10.465 |
Exploration |
|
Systems visited | 4.418 |
Profits from exploration | 241.550.266 cr |
Level 2 detailed scans | 6.349 |
Level 3 detailed scans | 3.986 |
Highest payout | 3.031.393 cr |
Total hyperspace distance | 128.078 a.l. |
Total hyperspace jumps | 7.780 |
Max distance from start | 5.265,53 a.l. |
Max distance from Sol | 5.240,22 a.l. |
Max distance from Colonia | 23.412,25 a.l. |
Approximate time played | 8W 12H 29M |
Passengers |
|
Total bulk passengers delivered | 3.822 |
Total VIPs delivered | 1.036 |
Total delivered | 4.858 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 116.207 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1.005 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 240 |
Grade 3 upgrades generated | 280 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 76 |
Crew |
|
Crew credits earned | 249.215.281 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8M 16S |
Time in gunner role | 48S |