CMDR UrbanMyth profile

Profile
Commander name:
Current ship:
Diamondback Explorer
 
Member since:
31.10.2017
 
Distances submitted:
0
 
Systems visited:
5 160
Systems discovered first:
380
 
Balance:
1 862 809 009 Cr
Ranks

7%

9%

1%

Defenceless

0%

Directionless

0%

0%

Federation: Vice Admiral

39%

Empire: Duke

47%
Credits
Flight log heatmap
Statistics

Balance

Current assets 9 756 485 860 cr
Credits spent on ships 784 463 490 cr
Credits spent on outfitting 2 622 908 683 cr
Credits spent on repairs 17 618 430 cr
Credits spent on fuel 796 834 cr
Credits spent on munitions 2 210 224 cr
Insurance claims 114
Total claim costs 167 068 933 cr

Combat

Bounties claimed 8 416
Profit from bounties 1 219 535 611 cr
Combat bonds 179
Profit from combat bonds 63 552 770 cr
Assassinations 9
Profit from assassinations 3 652 184 cr
Highest single reward 2 436 600 cr
Skimmers killed 922

Crime

Fines issued 287
Lifetime fines value 429 601 cr
Bounties received/earned 83
Lifetime bounty value 60 415 cr
Highest bounty issued 8 755 cr

Smuggling

Black market network 14
Black market profit 4 819 629 cr
Commodities smuggled 3 663
Average profit 117 552 cr
Highest single transaction 614 736 cr

Trading

Market network 268
Trading profit 4 911 881 383 cr
Commodities traded 186 359
Average profit 3 108 786 cr
Highest single transaction 300 115 452 cr

Mining

Profits from mining 2 325 682 774 cr
Minerals refined 3 143
Materials collected 10 465

Exploration

Systems visited 4 418
Profits from exploration 241 550 266 cr
Level 2 detailed scans 6 349
Level 3 detailed scans 3 986
Highest payout 3 031 393 cr
Total hyperspace distance 128 078 ly
Total hyperspace jumps 7 780
Max distance from start 5 265,53 ly
Max distance from Sol 5 240,22 ly
Max distance from Colonia 23 412,25 ly
Approximate time played 8W 12H 29M

Passengers

Total bulk passengers delivered 3 822
Total VIPs delivered 1 036
Total delivered 4 858
Total ejected 0

Search and Rescue

Total items rescued 10
Total profit 116 207 cr
Total rescue transactions 5

Crafting

Number of engineers used 14
Number of upgrades generated 1 005
Grade 1 upgrades generated 253
Grade 2 upgrades generated 240
Grade 3 upgrades generated 280
Grade 4 upgrades generated 156
Grade 5 upgrades generated 76

Crew

Crew credits earned 249 215 281 cr
Crew hired 6
Crew fired 5
Crew lost 1

Multi-Crew

Total time in multi-crew 8M 16S
Time in gunner role 48S