CMDR UrbanMyth profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 756 485 860 cr |
Credits spent on ships | 784 463 490 cr |
Credits spent on outfitting | 2 622 908 683 cr |
Credits spent on repairs | 17 618 430 cr |
Credits spent on fuel | 796 834 cr |
Credits spent on munitions | 2 210 224 cr |
Insurance claims | 114 |
Total claim costs | 167 068 933 cr |
Combat |
|
Bounties claimed | 8 416 |
Profit from bounties | 1 219 535 611 cr |
Combat bonds | 179 |
Profit from combat bonds | 63 552 770 cr |
Assassinations | 9 |
Profit from assassinations | 3 652 184 cr |
Highest single reward | 2 436 600 cr |
Skimmers killed | 922 |
Crime |
|
Fines issued | 287 |
Lifetime fines value | 429 601 cr |
Bounties received/earned | 83 |
Lifetime bounty value | 60 415 cr |
Highest bounty issued | 8 755 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 4 819 629 cr |
Commodities smuggled | 3 663 |
Average profit | 117 552 cr |
Highest single transaction | 614 736 cr |
Trading |
|
Market network | 268 |
Trading profit | 4 911 881 383 cr |
Commodities traded | 186 359 |
Average profit | 3 108 786 cr |
Highest single transaction | 300 115 452 cr |
Mining |
|
Profits from mining | 2 325 682 774 cr |
Minerals refined | 3 143 |
Materials collected | 10 465 |
Exploration |
|
Systems visited | 4 418 |
Profits from exploration | 241 550 266 cr |
Level 2 detailed scans | 6 349 |
Level 3 detailed scans | 3 986 |
Highest payout | 3 031 393 cr |
Total hyperspace distance | 128 078 ly |
Total hyperspace jumps | 7 780 |
Max distance from start | 5 265,53 ly |
Max distance from Sol | 5 240,22 ly |
Max distance from Colonia | 23 412,25 ly |
Approximate time played | 8W 12H 29M |
Passengers |
|
Total bulk passengers delivered | 3 822 |
Total VIPs delivered | 1 036 |
Total delivered | 4 858 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 116 207 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 005 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 240 |
Grade 3 upgrades generated | 280 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 76 |
Crew |
|
Crew credits earned | 249 215 281 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8M 16S |
Time in gunner role | 48S |