Perfil de Leoric Firesword
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2.065.196.003 cr |
Credits spent on ships | 580.882.373 cr |
Credits spent on outfitting | 537.210.214 cr |
Credits spent on repairs | 5.699.079 cr |
Credits spent on fuel | 130.820 cr |
Credits spent on munitions | 490.518 cr |
Insurance claims | 26 |
Total claim costs | 87.682.031 cr |
Combat |
|
Bounties claimed | 1.944 |
Profit from bounties | 50.373.972 cr |
Combat bonds | 149 |
Profit from combat bonds | 5.111.827 cr |
Assassinations | 10 |
Profit from assassinations | 7.476.710 cr |
Highest single reward | 533.967 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 5.325 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 13.320 cr |
Highest bounty issued | 9.315 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16.642 cr |
Commodities smuggled | 8 |
Average profit | 3.328 cr |
Highest single transaction | 8.632 cr |
Trading |
|
Market network | 47 |
Trading profit | 1.360.591.002 cr |
Commodities traded | 24.139 |
Average profit | 4.675.570 cr |
Highest single transaction | 639.450.369 cr |
Mining |
|
Profits from mining | 1.330.582.806 cr |
Minerals refined | 2.419 |
Materials collected | 4.638 |
Exploration |
|
Systems visited | 3.314 |
Profits from exploration | 273.126.682 cr |
Level 2 detailed scans | 11.045 |
Level 3 detailed scans | 11.130 |
Highest payout | 7.541.158 cr |
Total hyperspace distance | 232.371 a.l. |
Total hyperspace jumps | 4.204 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.252,18 a.l. |
Approximate time played | 2W 3D 7H 58M |
Passengers |
|
Total bulk passengers delivered | 801 |
Total VIPs delivered | 61 |
Total delivered | 862 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 188 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 49.764.299 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 45S |
Time in gunner role | 9M 44S |
Total credits accrued | 740 cr |