CMDR Leoric Firesword profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2 065 196 003 cr |
Credits spent on ships | 580 882 373 cr |
Credits spent on outfitting | 537 210 214 cr |
Credits spent on repairs | 5 699 079 cr |
Credits spent on fuel | 130 820 cr |
Credits spent on munitions | 490 518 cr |
Insurance claims | 26 |
Total claim costs | 87 682 031 cr |
Combat |
|
Bounties claimed | 1 944 |
Profit from bounties | 50 373 972 cr |
Combat bonds | 149 |
Profit from combat bonds | 5 111 827 cr |
Assassinations | 10 |
Profit from assassinations | 7 476 710 cr |
Highest single reward | 533 967 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 5 325 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 13 320 cr |
Highest bounty issued | 9 315 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 642 cr |
Commodities smuggled | 8 |
Average profit | 3 328 cr |
Highest single transaction | 8 632 cr |
Trading |
|
Market network | 47 |
Trading profit | 1 360 591 002 cr |
Commodities traded | 24 139 |
Average profit | 4 675 570 cr |
Highest single transaction | 639 450 369 cr |
Mining |
|
Profits from mining | 1 330 582 806 cr |
Minerals refined | 2 419 |
Materials collected | 4 638 |
Exploration |
|
Systems visited | 3 314 |
Profits from exploration | 273 126 682 cr |
Level 2 detailed scans | 11 045 |
Level 3 detailed scans | 11 130 |
Highest payout | 7 541 158 cr |
Total hyperspace distance | 232 371 ly |
Total hyperspace jumps | 4 204 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 2W 3D 7H 58M |
Passengers |
|
Total bulk passengers delivered | 801 |
Total VIPs delivered | 61 |
Total delivered | 862 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 188 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 49 764 299 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 45S |
Time in gunner role | 9M 44S |
Total credits accrued | 740 cr |