Perfil de Rot52
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.410.304.081 cr |
Credits spent on ships | 462.699.499 cr |
Credits spent on outfitting | 1.690.696.017 cr |
Credits spent on repairs | 3.446.216 cr |
Credits spent on fuel | 106.505 cr |
Credits spent on munitions | 33.814 cr |
Insurance claims | 14 |
Total claim costs | 47.686.096 cr |
Combat |
|
Bounties claimed | 128 |
Profit from bounties | 3.432.693 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1.370.257 cr |
Highest single reward | 202.819 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 140.016 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 8.975 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 113.785 cr |
Commodities smuggled | 727 |
Average profit | 14.223 cr |
Highest single transaction | 96.480 cr |
Trading |
|
Market network | 89 |
Trading profit | 437.311.045 cr |
Commodities traded | 56.813 |
Average profit | 847.502 cr |
Highest single transaction | 37.468.032 cr |
Mining |
|
Profits from mining | 2.698.326 cr |
Minerals refined | 259 |
Materials collected | 1.812 |
Exploration |
|
Systems visited | 5.172 |
Profits from exploration | 721.469.194 cr |
Level 2 detailed scans | 14.711 |
Level 3 detailed scans | 15.232 |
Highest payout | 12.038.412 cr |
Total hyperspace distance | 170.138 a.l. |
Total hyperspace jumps | 5.776 |
Max distance from start | 21.930,99 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 22.435,84 a.l. |
Approximate time played | 2W 2D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 2.319 |
Total VIPs delivered | 77 |
Total delivered | 2.396 |
Total ejected | 216 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 223.656 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 198 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 4 |
Multi-Crew |
|
Total time in multi-crew | 8M 1S |
Time in gunner role | 13M 26S |