CMDR Rot52 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 410 304 081 cr |
Credits spent on ships | 462 699 499 cr |
Credits spent on outfitting | 1 690 696 017 cr |
Credits spent on repairs | 3 446 216 cr |
Credits spent on fuel | 106 505 cr |
Credits spent on munitions | 33 814 cr |
Insurance claims | 14 |
Total claim costs | 47 686 096 cr |
Combat |
|
Bounties claimed | 128 |
Profit from bounties | 3 432 693 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1 370 257 cr |
Highest single reward | 202 819 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 140 016 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 8 975 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 113 785 cr |
Commodities smuggled | 727 |
Average profit | 14 223 cr |
Highest single transaction | 96 480 cr |
Trading |
|
Market network | 89 |
Trading profit | 437 311 045 cr |
Commodities traded | 56 813 |
Average profit | 847 502 cr |
Highest single transaction | 37 468 032 cr |
Mining |
|
Profits from mining | 2 698 326 cr |
Minerals refined | 259 |
Materials collected | 1 812 |
Exploration |
|
Systems visited | 5 172 |
Profits from exploration | 721 469 194 cr |
Level 2 detailed scans | 14 711 |
Level 3 detailed scans | 15 232 |
Highest payout | 12 038 412 cr |
Total hyperspace distance | 170 138 ly |
Total hyperspace jumps | 5 776 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 2W 2D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 2 319 |
Total VIPs delivered | 77 |
Total delivered | 2 396 |
Total ejected | 216 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 223 656 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 198 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 4 |
Multi-Crew |
|
Total time in multi-crew | 8M 1S |
Time in gunner role | 13M 26S |