Perfil de Ilic
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3.138.063.745 cr |
Credits spent on ships | 2.938.922.421 cr |
Credits spent on outfitting | 3.241.122.487 cr |
Credits spent on repairs | 9.906.874 cr |
Credits spent on fuel | 145.171 cr |
Credits spent on munitions | 844.010 cr |
Insurance claims | 11 |
Total claim costs | 67.748.135 cr |
Combat |
|
Bounties claimed | 911 |
Profit from bounties | 51.016.554 cr |
Combat bonds | 118 |
Profit from combat bonds | 33.420.620 cr |
Assassinations | 2 |
Profit from assassinations | 1.407.288 cr |
Highest single reward | 849.700 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 11.550 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 133.800 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17.312 cr |
Commodities smuggled | 5 |
Average profit | 3.462 cr |
Highest single transaction | 3.888 cr |
Trading |
|
Market network | 75 |
Trading profit | 2.117.661.745 cr |
Commodities traded | 86.514 |
Average profit | 7.130.174 cr |
Highest single transaction | 147.545.600 cr |
Mining |
|
Profits from mining | 1.565.630.072 cr |
Minerals refined | 5.735 |
Materials collected | 20.694 |
Exploration |
|
Systems visited | 6.258 |
Profits from exploration | 1.034.729.365 cr |
Level 2 detailed scans | 23.530 |
Level 3 detailed scans | 25.308 |
Highest payout | 17.150.358 cr |
Total hyperspace distance | 283.204 a.l. |
Total hyperspace jumps | 7.523 |
Max distance from start | 22.394,01 a.l. |
Max distance from Sol | 22.463,65 a.l. |
Max distance from Colonia | 28.590,97 a.l. |
Approximate time played | 6W 4D 2H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 31 |
Total delivered | 31 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 715.576 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1.268 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 182 |
Crew |
|
Crew credits earned | 516.363.658 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 39S |
Time in gunner role | 10M |