CMDR Ilic profile
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 138 063 745 cr |
Credits spent on ships | 2 938 922 421 cr |
Credits spent on outfitting | 3 241 122 487 cr |
Credits spent on repairs | 9 906 874 cr |
Credits spent on fuel | 145 171 cr |
Credits spent on munitions | 844 010 cr |
Insurance claims | 11 |
Total claim costs | 67 748 135 cr |
Combat |
|
Bounties claimed | 911 |
Profit from bounties | 51 016 554 cr |
Combat bonds | 118 |
Profit from combat bonds | 33 420 620 cr |
Assassinations | 2 |
Profit from assassinations | 1 407 288 cr |
Highest single reward | 849 700 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 11 550 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 133 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17 312 cr |
Commodities smuggled | 5 |
Average profit | 3 462 cr |
Highest single transaction | 3 888 cr |
Trading |
|
Market network | 75 |
Trading profit | 2 117 661 745 cr |
Commodities traded | 86 514 |
Average profit | 7 130 174 cr |
Highest single transaction | 147 545 600 cr |
Mining |
|
Profits from mining | 1 565 630 072 cr |
Minerals refined | 5 735 |
Materials collected | 20 694 |
Exploration |
|
Systems visited | 6 258 |
Profits from exploration | 1 034 729 365 cr |
Level 2 detailed scans | 23 530 |
Level 3 detailed scans | 25 308 |
Highest payout | 17 150 358 cr |
Total hyperspace distance | 283 204 ly |
Total hyperspace jumps | 7 523 |
Max distance from start | 22 394,01 ly |
Max distance from Sol | 22 463,65 ly |
Max distance from Colonia | 28 590,97 ly |
Approximate time played | 6W 4D 2H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 31 |
Total delivered | 31 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 715 576 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 268 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 182 |
Crew |
|
Crew credits earned | 516 363 658 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 39S |
Time in gunner role | 10M |