Perfil de Leasley
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17.249.693.665 cr |
Credits spent on ships | 1.780.791.399 cr |
Credits spent on outfitting | 11.650.966.189 cr |
Credits spent on repairs | 84.032.464 cr |
Credits spent on fuel | 2.739.562 cr |
Credits spent on munitions | 1.008.558 cr |
Insurance claims | 128 |
Total claim costs | 364.684.400 cr |
Combat |
|
Bounties claimed | 5.009 |
Profit from bounties | 321.950.793 cr |
Combat bonds | 805 |
Profit from combat bonds | 25.337.282 cr |
Assassinations | 76 |
Profit from assassinations | 2.452.885 cr |
Highest single reward | 313.925 cr |
Skimmers killed | 1.306 |
Crime |
|
Fines issued | 328 |
Lifetime fines value | 23.837.759 cr |
Bounties received/earned | 1.429 |
Lifetime bounty value | 624.795 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 19.153.728 cr |
Commodities smuggled | 5.124 |
Average profit | 208.193 cr |
Highest single transaction | 2.248.992 cr |
Trading |
|
Market network | 585 |
Trading profit | 785.605.709 cr |
Commodities traded | 477.394 |
Average profit | 395.174 cr |
Highest single transaction | 10.366.191 cr |
Mining |
|
Profits from mining | 14.040.889 cr |
Minerals refined | 1.005 |
Materials collected | 24.003 |
Exploration |
|
Systems visited | 26.876 |
Profits from exploration | 683.040.296 cr |
Level 2 detailed scans | 15.489 |
Level 3 detailed scans | 50.867 |
Highest payout | 7.969.680 cr |
Total hyperspace distance | 903.002 a.l. |
Total hyperspace jumps | 35.221 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 16W 1D 16H 27M |
Passengers |
|
Total bulk passengers delivered | 15.373 |
Total VIPs delivered | 6.064 |
Total delivered | 21.437 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 2.668.807 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1.791 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 215 |
Grade 4 upgrades generated | 188 |
Grade 5 upgrades generated | 581 |
Crew |
|
Crew credits earned | 1.652.520.973 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 8M 46S |
Time in gunner role | 39S |