CMDR Leasley profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 249 693 665 cr |
Credits spent on ships | 1 780 791 399 cr |
Credits spent on outfitting | 11 650 966 189 cr |
Credits spent on repairs | 84 032 464 cr |
Credits spent on fuel | 2 739 562 cr |
Credits spent on munitions | 1 008 558 cr |
Insurance claims | 128 |
Total claim costs | 364 684 400 cr |
Combat |
|
Bounties claimed | 5 009 |
Profit from bounties | 321 950 793 cr |
Combat bonds | 805 |
Profit from combat bonds | 25 337 282 cr |
Assassinations | 76 |
Profit from assassinations | 2 452 885 cr |
Highest single reward | 313 925 cr |
Skimmers killed | 1 306 |
Crime |
|
Fines issued | 328 |
Lifetime fines value | 23 837 759 cr |
Bounties received/earned | 1 429 |
Lifetime bounty value | 624 795 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 19 153 728 cr |
Commodities smuggled | 5 124 |
Average profit | 208 193 cr |
Highest single transaction | 2 248 992 cr |
Trading |
|
Market network | 585 |
Trading profit | 785 605 709 cr |
Commodities traded | 477 394 |
Average profit | 395 174 cr |
Highest single transaction | 10 366 191 cr |
Mining |
|
Profits from mining | 14 040 889 cr |
Minerals refined | 1 005 |
Materials collected | 24 003 |
Exploration |
|
Systems visited | 26 876 |
Profits from exploration | 683 040 296 cr |
Level 2 detailed scans | 15 489 |
Level 3 detailed scans | 50 867 |
Highest payout | 7 969 680 cr |
Total hyperspace distance | 903 002 ly |
Total hyperspace jumps | 35 221 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 16W 1D 16H 27M |
Passengers |
|
Total bulk passengers delivered | 15 373 |
Total VIPs delivered | 6 064 |
Total delivered | 21 437 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 2 668 807 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 791 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 215 |
Grade 4 upgrades generated | 188 |
Grade 5 upgrades generated | 581 |
Crew |
|
Crew credits earned | 1 652 520 973 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 8M 46S |
Time in gunner role | 39S |