Perfil de R.Seaton
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23.186.160.563 cr |
Credits spent on ships | 2.754.522.460 cr |
Credits spent on outfitting | 6.411.115.080 cr |
Credits spent on repairs | 119.011.204 cr |
Credits spent on fuel | 2.581.242 cr |
Credits spent on munitions | 15.874.191 cr |
Insurance claims | 48 |
Total claim costs | 648.773.601 cr |
Combat |
|
Bounties claimed | 14.320 |
Profit from bounties | 1.521.399.715 cr |
Combat bonds | 15.473 |
Profit from combat bonds | 8.280.164.027 cr |
Assassinations | 934 |
Profit from assassinations | 750.043.129 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 514 |
Crime |
|
Fines issued | 1.392 |
Lifetime fines value | 883.634 cr |
Bounties received/earned | 6.927 |
Lifetime bounty value | 649.702.100 cr |
Highest bounty issued | 5.382.000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 36.612.927 cr |
Commodities smuggled | 6.088 |
Average profit | 80.292 cr |
Highest single transaction | 10.287.660 cr |
Trading |
|
Market network | 439 |
Trading profit | 14.988.016.349 cr |
Commodities traded | 265.059 |
Average profit | 6.649.519 cr |
Highest single transaction | 903.883.716 cr |
Mining |
|
Profits from mining | 10.909.488.842 cr |
Minerals refined | 24.328 |
Materials collected | 94.033 |
Exploration |
|
Systems visited | 10.495 |
Profits from exploration | 983.479.011 cr |
Level 2 detailed scans | 87.829 |
Level 3 detailed scans | 87.823 |
Highest payout | 11.477.360 cr |
Total hyperspace distance | 926.395 a.l. |
Total hyperspace jumps | 26.368 |
Max distance from start | 22.022,47 a.l. |
Max distance from Sol | 22.027,98 a.l. |
Max distance from Colonia | 23.748,82 a.l. |
Approximate time played | 29W 12H 27M |
Passengers |
|
Total bulk passengers delivered | 10.199 |
Total VIPs delivered | 429 |
Total delivered | 10.628 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 273 |
Total profit | 3.566.523 cr |
Total rescue transactions | 97 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5.904 |
Grade 1 upgrades generated | 582 |
Grade 2 upgrades generated | 700 |
Grade 3 upgrades generated | 928 |
Grade 4 upgrades generated | 1.155 |
Grade 5 upgrades generated | 2.539 |
Crew |
|
Crew credits earned | 3.622.513.292 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 3H 35M 39S |
Time in gunner role | 42M 21S |