CMDR R.Seaton profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 145 629 914 cr |
Credits spent on ships | 2 754 522 460 cr |
Credits spent on outfitting | 6 408 835 374 cr |
Credits spent on repairs | 118 082 382 cr |
Credits spent on fuel | 2 564 622 cr |
Credits spent on munitions | 15 744 104 cr |
Insurance claims | 48 |
Total claim costs | 648 773 601 cr |
Combat |
|
Bounties claimed | 14 320 |
Profit from bounties | 1 521 399 715 cr |
Combat bonds | 15 400 |
Profit from combat bonds | 7 790 629 027 cr |
Assassinations | 934 |
Profit from assassinations | 750 043 129 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 514 |
Crime |
|
Fines issued | 1 392 |
Lifetime fines value | 883 634 cr |
Bounties received/earned | 6 927 |
Lifetime bounty value | 649 702 100 cr |
Highest bounty issued | 5 382 000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 36 612 927 cr |
Commodities smuggled | 6 088 |
Average profit | 80 292 cr |
Highest single transaction | 10 287 660 cr |
Trading |
|
Market network | 439 |
Trading profit | 14 988 016 349 cr |
Commodities traded | 265 013 |
Average profit | 6 655 425 cr |
Highest single transaction | 903 883 716 cr |
Mining |
|
Profits from mining | 10 909 488 842 cr |
Minerals refined | 24 328 |
Materials collected | 94 006 |
Exploration |
|
Systems visited | 10 481 |
Profits from exploration | 982 360 170 cr |
Level 2 detailed scans | 87 739 |
Level 3 detailed scans | 87 733 |
Highest payout | 11 477 360 cr |
Total hyperspace distance | 925 345 ly |
Total hyperspace jumps | 26 317 |
Max distance from start | 22 022,47 ly |
Max distance from Sol | 22 027,98 ly |
Max distance from Colonia | 23 748,82 ly |
Approximate time played | 29W 4H 17M |
Passengers |
|
Total bulk passengers delivered | 10 199 |
Total VIPs delivered | 429 |
Total delivered | 10 628 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 273 |
Total profit | 3 566 523 cr |
Total rescue transactions | 97 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 902 |
Grade 1 upgrades generated | 580 |
Grade 2 upgrades generated | 700 |
Grade 3 upgrades generated | 928 |
Grade 4 upgrades generated | 1 155 |
Grade 5 upgrades generated | 2 539 |
Crew |
|
Crew credits earned | 3 622 401 412 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 3H 35M 39S |
Time in gunner role | 42M 21S |