Perfil de Phil Miller
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1.759.037.828 cr |
Credits spent on ships | 187.914.948 cr |
Credits spent on outfitting | 437.721.346 cr |
Credits spent on repairs | 409.419 cr |
Credits spent on fuel | 67.755 cr |
Credits spent on munitions | 212.979 cr |
Insurance claims | 16 |
Total claim costs | 7.353.086 cr |
Combat |
|
Bounties claimed | 593 |
Profit from bounties | 30.170.960 cr |
Combat bonds | 24 |
Profit from combat bonds | 809.600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 279.436 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4.070 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 34.590 cr |
Highest bounty issued | 10.300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 11 |
Trading profit | 1.160.481.790 cr |
Commodities traded | 1.553 |
Average profit | 52.749.172 cr |
Highest single transaction | 390.159.360 cr |
Mining |
|
Profits from mining | 1.103.219.909 cr |
Minerals refined | 1.399 |
Materials collected | 2.117 |
Exploration |
|
Systems visited | 2.452 |
Profits from exploration | 166.765.531 cr |
Level 2 detailed scans | 4.794 |
Level 3 detailed scans | 4.906 |
Highest payout | 5.244.762 cr |
Total hyperspace distance | 137.589 a.l. |
Total hyperspace jumps | 2.727 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 1W 4D 15H 22M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 947 |
Total delivered | 947 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.506 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 92 |
Grade 1 upgrades generated | 37 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |