CMDR Phil Miller profile
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1 759 037 828 cr |
Credits spent on ships | 187 914 948 cr |
Credits spent on outfitting | 437 721 346 cr |
Credits spent on repairs | 409 419 cr |
Credits spent on fuel | 67 755 cr |
Credits spent on munitions | 212 979 cr |
Insurance claims | 16 |
Total claim costs | 7 353 086 cr |
Combat |
|
Bounties claimed | 593 |
Profit from bounties | 30 170 960 cr |
Combat bonds | 24 |
Profit from combat bonds | 809 600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 279 436 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4 070 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 34 590 cr |
Highest bounty issued | 10 300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 11 |
Trading profit | 1 160 481 790 cr |
Commodities traded | 1 553 |
Average profit | 52 749 172 cr |
Highest single transaction | 390 159 360 cr |
Mining |
|
Profits from mining | 1 103 219 909 cr |
Minerals refined | 1 399 |
Materials collected | 2 117 |
Exploration |
|
Systems visited | 2 452 |
Profits from exploration | 166 765 531 cr |
Level 2 detailed scans | 4 794 |
Level 3 detailed scans | 4 906 |
Highest payout | 5 244 762 cr |
Total hyperspace distance | 137 589 ly |
Total hyperspace jumps | 2 727 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 1W 4D 15H 22M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 947 |
Total delivered | 947 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 506 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 92 |
Grade 1 upgrades generated | 37 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |