Perfil de naejelehcim
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.617.248.950 cr |
Credits spent on ships | 1.089.578.366 cr |
Credits spent on outfitting | 2.245.185.772 cr |
Credits spent on repairs | 15.535.408 cr |
Credits spent on fuel | 131.398 cr |
Credits spent on munitions | 807.690 cr |
Insurance claims | 27 |
Total claim costs | 151.262.200 cr |
Combat |
|
Bounties claimed | 209 |
Profit from bounties | 11.772.771 cr |
Combat bonds | 14 |
Profit from combat bonds | 1.170.662 cr |
Assassinations | 3 |
Profit from assassinations | 776.117 cr |
Highest single reward | 650.290 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 122.816 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3.200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 112.746 cr |
Commodities smuggled | 41 |
Average profit | 12.527 cr |
Highest single transaction | 65.421 cr |
Trading |
|
Market network | 47 |
Trading profit | 6.287.711.207 cr |
Commodities traded | 8.086 |
Average profit | 36.136.271 cr |
Highest single transaction | 658.214.642 cr |
Mining |
|
Profits from mining | 6.285.288.096 cr |
Minerals refined | 6.596 |
Materials collected | 5.119 |
Exploration |
|
Systems visited | 7.031 |
Profits from exploration | 2.327.770.390 cr |
Level 2 detailed scans | 87.693 |
Level 3 detailed scans | 87.641 |
Highest payout | 10.399.787 cr |
Total hyperspace distance | 517.540 a.l. |
Total hyperspace jumps | 7.738 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 5W 2D 21H 23M |
Passengers |
|
Total bulk passengers delivered | 5.029 |
Total VIPs delivered | 0 |
Total delivered | 5.029 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 148.975 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 459 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 54.407.416 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 15S |
Time in gunner role | 15M 27S |
Time in fighter con role | 7M 25S |
Total credits accrued | 2.400.001 cr |