CMDR naejelehcim profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 617 248 950 cr |
Credits spent on ships | 1 089 578 366 cr |
Credits spent on outfitting | 2 245 185 772 cr |
Credits spent on repairs | 15 535 408 cr |
Credits spent on fuel | 131 398 cr |
Credits spent on munitions | 807 690 cr |
Insurance claims | 27 |
Total claim costs | 151 262 200 cr |
Combat |
|
Bounties claimed | 209 |
Profit from bounties | 11 772 771 cr |
Combat bonds | 14 |
Profit from combat bonds | 1 170 662 cr |
Assassinations | 3 |
Profit from assassinations | 776 117 cr |
Highest single reward | 650 290 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 122 816 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3 200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 112 746 cr |
Commodities smuggled | 41 |
Average profit | 12 527 cr |
Highest single transaction | 65 421 cr |
Trading |
|
Market network | 47 |
Trading profit | 6 287 711 207 cr |
Commodities traded | 8 086 |
Average profit | 36 136 271 cr |
Highest single transaction | 658 214 642 cr |
Mining |
|
Profits from mining | 6 285 288 096 cr |
Minerals refined | 6 596 |
Materials collected | 5 119 |
Exploration |
|
Systems visited | 7 031 |
Profits from exploration | 2 327 770 390 cr |
Level 2 detailed scans | 87 693 |
Level 3 detailed scans | 87 641 |
Highest payout | 10 399 787 cr |
Total hyperspace distance | 517 540 ly |
Total hyperspace jumps | 7 738 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 2D 21H 23M |
Passengers |
|
Total bulk passengers delivered | 5 029 |
Total VIPs delivered | 0 |
Total delivered | 5 029 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 148 975 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 459 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 54 407 416 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 15S |
Time in gunner role | 15M 27S |
Time in fighter con role | 7M 25S |
Total credits accrued | 2 400 001 cr |