Perfil de Snailman
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11.785.956.823 cr |
Credits spent on ships | 1.370.993.645 cr |
Credits spent on outfitting | 3.218.528.591 cr |
Credits spent on repairs | 10.672.785 cr |
Credits spent on fuel | 988.731 cr |
Credits spent on munitions | 1.401.856 cr |
Insurance claims | 34 |
Total claim costs | 115.209.073 cr |
Combat |
|
Bounties claimed | 3.947 |
Profit from bounties | 398.766.892 cr |
Combat bonds | 29 |
Profit from combat bonds | 1.755.960 cr |
Assassinations | 56 |
Profit from assassinations | 44.458.280 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 36.071 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 36.460 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 159.979 cr |
Commodities smuggled | 25 |
Average profit | 26.663 cr |
Highest single transaction | 87.822 cr |
Trading |
|
Market network | 209 |
Trading profit | 8.822.230.504 cr |
Commodities traded | 138.837 |
Average profit | 6.786.331 cr |
Highest single transaction | 392.187.392 cr |
Mining |
|
Profits from mining | 8.190.487.477 cr |
Minerals refined | 27.061 |
Materials collected | 20.500 |
Exploration |
|
Systems visited | 16.982 |
Profits from exploration | 3.398.819.970 cr |
Level 2 detailed scans | 40.920 |
Level 3 detailed scans | 87.537 |
Highest payout | 17.847.513 cr |
Total hyperspace distance | 755.379 a.l. |
Total hyperspace jumps | 21.477 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 49.128,38 a.l. |
Approximate time played | 17W 18H 32M |
Passengers |
|
Total bulk passengers delivered | 3.297 |
Total VIPs delivered | 4.625 |
Total delivered | 7.922 |
Total ejected | 212 |
Search and Rescue |
|
Total items rescued | 162 |
Total profit | 2.103.879 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 950 |
Grade 1 upgrades generated | 257 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 215 |
Grade 4 upgrades generated | 148 |
Grade 5 upgrades generated | 93 |
Crew |
|
Crew credits earned | 452.922.171 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 7M 7S |
Time in fighter con role | 2M 26S |
Total credits accrued | 571.068 cr |