Perfil de Evoflash
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19.817.638.353 cr |
Credits spent on ships | 1.458.095.734 cr |
Credits spent on outfitting | 4.928.525.526 cr |
Credits spent on repairs | 52.750.505 cr |
Credits spent on fuel | 961.708 cr |
Credits spent on munitions | 5.990.146 cr |
Insurance claims | 89 |
Total claim costs | 301.393.868 cr |
Combat |
|
Bounties claimed | 9.618 |
Profit from bounties | 1.195.008.440 cr |
Combat bonds | 2.906 |
Profit from combat bonds | 237.662.840 cr |
Assassinations | 29 |
Profit from assassinations | 10.258.972 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 492 |
Crime |
|
Fines issued | 5.409 |
Lifetime fines value | 2.228.795 cr |
Bounties received/earned | 1.187 |
Lifetime bounty value | 1.313.055 cr |
Highest bounty issued | 19.000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1.187.258 cr |
Commodities smuggled | 815 |
Average profit | 20.829 cr |
Highest single transaction | 244.531 cr |
Trading |
|
Market network | 521 |
Trading profit | 6.826.156.663 cr |
Commodities traded | 527.324 |
Average profit | 2.162.914 cr |
Highest single transaction | 110.836.075 cr |
Mining |
|
Profits from mining | 1.067.324.599 cr |
Minerals refined | 12.780 |
Materials collected | 59.529 |
Exploration |
|
Systems visited | 43.934 |
Profits from exploration | 17.085.205.947 cr |
Level 2 detailed scans | 167.371 |
Level 3 detailed scans | 493.085 |
Highest payout | 79.990.292 cr |
Total hyperspace distance | 1.355.858 a.l. |
Total hyperspace jumps | 48.028 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 47.425,63 a.l. |
Approximate time played | 36W 2D 21H 49M |
Passengers |
|
Total bulk passengers delivered | 3.230 |
Total VIPs delivered | 0 |
Total delivered | 3.230 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 269 |
Total profit | 5.357.897 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5.660 |
Grade 1 upgrades generated | 1.092 |
Grade 2 upgrades generated | 387 |
Grade 3 upgrades generated | 574 |
Grade 4 upgrades generated | 895 |
Grade 5 upgrades generated | 2.712 |
Crew |
|
Crew credits earned | 6.767.437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |