CMDR Chaoticly profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 7 671 334 593 cr |
Credits spent on ships | 3 712 369 675 cr |
Credits spent on outfitting | 5 333 003 799 cr |
Credits spent on repairs | 26 828 180 cr |
Credits spent on fuel | 373 657 cr |
Credits spent on munitions | 933 193 cr |
Insurance claims | 46 |
Total claim costs | 344 172 889 cr |
Combat |
|
Bounties claimed | 1 711 |
Profit from bounties | 135 758 694 cr |
Combat bonds | 207 |
Profit from combat bonds | 12 113 324 cr |
Assassinations | 3 |
Profit from assassinations | 1 071 186 cr |
Highest single reward | 244 687 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 360 |
Lifetime fines value | 1 285 820 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 59 782 605 cr |
Highest bounty issued | 3 230 200 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 504 055 cr |
Commodities smuggled | 105 |
Average profit | 168 018 cr |
Highest single transaction | 501 942 cr |
Trading |
|
Market network | 79 |
Trading profit | 3 383 298 360 cr |
Commodities traded | 46 435 |
Average profit | 10 129 636 cr |
Highest single transaction | 312 806 272 cr |
Mining |
|
Profits from mining | 4 473 063 878 cr |
Minerals refined | 3 108 |
Materials collected | 3 765 |
Exploration |
|
Systems visited | 5 479 |
Profits from exploration | 414 254 105 cr |
Level 2 detailed scans | 10 187 |
Level 3 detailed scans | 10 438 |
Highest payout | 15 613 890 cr |
Total hyperspace distance | 311 620 ly |
Total hyperspace jumps | 6 827 |
Max distance from start | 43 944,70 ly |
Max distance from Sol | 37 548,97 ly |
Max distance from Colonia | 46 584,77 ly |
Approximate time played | 12W 4D 16H 47M |
Passengers |
|
Total bulk passengers delivered | 114 |
Total VIPs delivered | 65 |
Total delivered | 179 |
Total ejected | 30 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 198 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 1 329 594 452 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 12M 40S |
Time in gunner role | 4H 4M 21S |
Time in fighter con role | 1H 28M 6S |
Total credits accrued | 3 421 038 cr |