CMDR Tricky Majik profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 777 898 752 cr |
Credits spent on ships | 1 840 245 400 cr |
Credits spent on outfitting | 6 122 679 585 cr |
Credits spent on repairs | 86 178 173 cr |
Credits spent on fuel | 1 624 973 cr |
Credits spent on munitions | 7 813 238 cr |
Insurance claims | 70 |
Total claim costs | 656 314 204 cr |
Combat |
|
Bounties claimed | 27 644 |
Profit from bounties | 2 585 319 422 cr |
Combat bonds | 8 880 |
Profit from combat bonds | 879 225 923 cr |
Assassinations | 145 |
Profit from assassinations | 115 392 414 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 3 027 705 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 76 855 cr |
Highest bounty issued | 7 970 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 10 411 262 cr |
Commodities smuggled | 9 495 |
Average profit | 79 475 cr |
Highest single transaction | 580 736 cr |
Trading |
|
Market network | 164 |
Trading profit | 18 402 070 653 cr |
Commodities traded | 133 021 |
Average profit | 23 234 938 cr |
Highest single transaction | 725 350 400 cr |
Mining |
|
Profits from mining | 10 679 598 710 cr |
Minerals refined | 13 146 |
Materials collected | 45 325 |
Exploration |
|
Systems visited | 13 971 |
Profits from exploration | 2 576 104 197 cr |
Level 2 detailed scans | 25 612 |
Level 3 detailed scans | 41 499 |
Highest payout | 22 208 679 cr |
Total hyperspace distance | 559 498 ly |
Total hyperspace jumps | 19 848 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 426,40 ly |
Max distance from Colonia | 46 405,15 ly |
Approximate time played | 37W 19H 57M |
Passengers |
|
Total bulk passengers delivered | 4 002 |
Total VIPs delivered | 307 |
Total delivered | 4 309 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 122 087 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4 995 |
Grade 1 upgrades generated | 677 |
Grade 2 upgrades generated | 688 |
Grade 3 upgrades generated | 985 |
Grade 4 upgrades generated | 1 127 |
Grade 5 upgrades generated | 1 518 |
Crew |
|
Crew credits earned | 1 412 089 364 cr |
Crew hired | 54 |
Crew fired | 53 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 2H 19S |