CMDR hawker profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 984 712 258 cr |
Credits spent on ships | 1 474 070 999 cr |
Credits spent on outfitting | 5 223 696 796 cr |
Credits spent on repairs | 14 273 328 cr |
Credits spent on fuel | 2 048 965 cr |
Credits spent on munitions | 3 884 101 cr |
Insurance claims | 42 |
Total claim costs | 229 111 669 cr |
Combat |
|
Bounties claimed | 5 261 |
Profit from bounties | 263 691 450 cr |
Combat bonds | 5 232 |
Profit from combat bonds | 343 142 078 cr |
Assassinations | 34 |
Profit from assassinations | 14 330 636 cr |
Highest single reward | 971 821 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 116 183 cr |
Bounties received/earned | 297 |
Lifetime bounty value | 710 805 cr |
Highest bounty issued | 112 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7 873 416 cr |
Commodities smuggled | 5 774 |
Average profit | 218 706 cr |
Highest single transaction | 294 192 cr |
Trading |
|
Market network | 120 |
Trading profit | 5 594 994 880 cr |
Commodities traded | 168 059 |
Average profit | 4 899 295 cr |
Highest single transaction | 625 749 504 cr |
Mining |
|
Profits from mining | 5 346 446 530 cr |
Minerals refined | 7 377 |
Materials collected | 21 128 |
Exploration |
|
Systems visited | 9 391 |
Profits from exploration | 332 956 724 cr |
Level 2 detailed scans | 5 336 |
Level 3 detailed scans | 54 246 |
Highest payout | 4 480 442 cr |
Total hyperspace distance | 306 866 ly |
Total hyperspace jumps | 16 210 |
Max distance from start | 58 812,79 ly |
Max distance from Sol | 58 849,95 ly |
Max distance from Colonia | 46 265,51 ly |
Approximate time played | 12W 1D 1H 13M |
Passengers |
|
Total bulk passengers delivered | 7 436 |
Total VIPs delivered | 12 |
Total delivered | 7 448 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 96 269 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 468 |
Grade 1 upgrades generated | 501 |
Grade 2 upgrades generated | 307 |
Grade 3 upgrades generated | 464 |
Grade 4 upgrades generated | 491 |
Grade 5 upgrades generated | 705 |
Crew |
|
Crew credits earned | 585 829 537 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 46M 48S |
Time in gunner role | 12M 32S |