CMDR mitro735 profile
(Federal Corvette)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 794 182 717 cr |
Credits spent on ships | 3 803 329 214 cr |
Credits spent on outfitting | 15 023 608 192 cr |
Credits spent on repairs | 69 489 069 cr |
Credits spent on fuel | 1 098 731 cr |
Credits spent on munitions | 4 228 459 cr |
Insurance claims | 41 |
Total claim costs | 360 895 974 cr |
Combat |
|
Bounties claimed | 1 926 |
Profit from bounties | 172 593 585 cr |
Combat bonds | 129 |
Profit from combat bonds | 4 415 691 cr |
Assassinations | 36 |
Profit from assassinations | 21 240 369 cr |
Highest single reward | 331 150 cr |
Skimmers killed | 226 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 11 693 206 cr |
Bounties received/earned | 158 |
Lifetime bounty value | 164 350 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 230 617 cr |
Commodities smuggled | 104 |
Average profit | 6 783 cr |
Highest single transaction | 65 807 cr |
Trading |
|
Market network | 290 |
Trading profit | 24 080 695 074 cr |
Commodities traded | 251 460 |
Average profit | 28 066 078 cr |
Highest single transaction | 1 305 996 912 cr |
Mining |
|
Profits from mining | 22 830 045 573 cr |
Minerals refined | 20 124 |
Materials collected | 37 766 |
Exploration |
|
Systems visited | 14 073 |
Profits from exploration | 1 643 310 134 cr |
Level 2 detailed scans | 55 221 |
Level 3 detailed scans | 55 464 |
Highest payout | 10 939 152 cr |
Total hyperspace distance | 947 396 ly |
Total hyperspace jumps | 21 075 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 41W 5D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 746 |
Total VIPs delivered | 20 368 |
Total delivered | 21 114 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 1 564 593 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6 823 |
Grade 1 upgrades generated | 922 |
Grade 2 upgrades generated | 1 161 |
Grade 3 upgrades generated | 1 546 |
Grade 4 upgrades generated | 1 686 |
Grade 5 upgrades generated | 1 508 |
Crew |
|
Crew credits earned | 1 325 790 485 cr |
Crew hired | 25 |
Crew fired | 22 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 12H 39M 15S |
Time in gunner role | 46M 24S |