CMDR NK02 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 764 454 332 cr |
Credits spent on ships | 2 832 430 246 cr |
Credits spent on outfitting | 4 352 091 457 cr |
Credits spent on repairs | 22 342 808 cr |
Credits spent on fuel | 385 367 cr |
Credits spent on munitions | 2 731 165 cr |
Insurance claims | 33 |
Total claim costs | 361 400 804 cr |
Combat |
|
Bounties claimed | 1 010 |
Profit from bounties | 171 619 017 cr |
Combat bonds | 2 770 |
Profit from combat bonds | 354 215 106 cr |
Assassinations | 90 |
Profit from assassinations | 26 352 904 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 184 |
Lifetime fines value | 1 302 302 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 713 900 cr |
Highest bounty issued | 345 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 074 375 cr |
Commodities smuggled | 837 |
Average profit | 179 063 cr |
Highest single transaction | 591 744 cr |
Trading |
|
Market network | 70 |
Trading profit | 729 721 905 cr |
Commodities traded | 105 873 |
Average profit | 1 593 279 cr |
Highest single transaction | 11 618 272 cr |
Mining |
|
Profits from mining | 10 052 612 cr |
Minerals refined | 88 |
Materials collected | 12 680 |
Exploration |
|
Systems visited | 11 720 |
Profits from exploration | 1 879 693 544 cr |
Level 2 detailed scans | 79 927 |
Level 3 detailed scans | 79 927 |
Highest payout | 14 266 854 cr |
Total hyperspace distance | 675 342 ly |
Total hyperspace jumps | 14 312 |
Max distance from start | 65 341,51 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 5D 23H 32M |
Passengers |
|
Total bulk passengers delivered | 10 830 |
Total VIPs delivered | 2 989 |
Total delivered | 13 819 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 231 |
Total profit | 881 926 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 768 |
Grade 1 upgrades generated | 425 |
Grade 2 upgrades generated | 460 |
Grade 3 upgrades generated | 438 |
Grade 4 upgrades generated | 282 |
Grade 5 upgrades generated | 163 |
Crew |
|
Crew credits earned | 86 770 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |