CMDR taka-black profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21 457 834 308 cr |
Credits spent on ships | 2 257 314 464 cr |
Credits spent on outfitting | 3 062 134 924 cr |
Credits spent on repairs | 54 067 790 cr |
Credits spent on fuel | 728 253 cr |
Credits spent on munitions | 3 637 867 cr |
Insurance claims | 56 |
Total claim costs | 234 104 803 cr |
Combat |
|
Bounties claimed | 7 271 |
Profit from bounties | 768 621 753 cr |
Combat bonds | 2 246 |
Profit from combat bonds | 1 223 945 428 cr |
Assassinations | 562 |
Profit from assassinations | 506 562 588 cr |
Highest single reward | 1 406 546 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 219 164 cr |
Bounties received/earned | 260 |
Lifetime bounty value | 1 183 650 cr |
Highest bounty issued | 262 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 114 722 cr |
Commodities smuggled | 36 |
Average profit | 8 194 cr |
Highest single transaction | 94 705 cr |
Trading |
|
Market network | 121 |
Trading profit | 1 578 738 312 cr |
Commodities traded | 100 825 |
Average profit | 2 377 618 cr |
Highest single transaction | 71 287 920 cr |
Mining |
|
Profits from mining | 300 860 247 cr |
Minerals refined | 1 863 |
Materials collected | 36 167 |
Exploration |
|
Systems visited | 35 171 |
Profits from exploration | 10 372 673 071 cr |
Level 2 detailed scans | 342 028 |
Level 3 detailed scans | 342 026 |
Highest payout | 24 840 815 cr |
Total hyperspace distance | 3 169 776 ly |
Total hyperspace jumps | 37 757 |
Max distance from start | 65 341,27 ly |
Max distance from Sol | 65 371,24 ly |
Max distance from Colonia | 48 236,73 ly |
Approximate time played | 16W 1D 12H 43M |
Passengers |
|
Total bulk passengers delivered | 6 283 |
Total VIPs delivered | 2 868 |
Total delivered | 9 151 |
Total ejected | 81 |
Search and Rescue |
|
Total items rescued | 70 |
Total profit | 872 962 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 149 |
Grade 1 upgrades generated | 544 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 657 |
Grade 4 upgrades generated | 591 |
Grade 5 upgrades generated | 765 |
Crew |
|
Crew credits earned | 469 125 304 cr |
Crew hired | 6 |
Crew fired | 6 |