CMDR darxmac profile
(Asp Scout)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 5 036 448 486 cr |
Credits spent on ships | 1 358 702 623 cr |
Credits spent on outfitting | 5 686 004 255 cr |
Credits spent on repairs | 51 695 285 cr |
Credits spent on fuel | 1 122 292 cr |
Credits spent on munitions | 7 028 170 cr |
Insurance claims | 187 |
Total claim costs | 329 166 521 cr |
Combat |
|
Bounties claimed | 9 919 |
Profit from bounties | 384 035 235 cr |
Combat bonds | 3 779 |
Profit from combat bonds | 92 474 127 cr |
Assassinations | 55 |
Profit from assassinations | 26 140 717 cr |
Highest single reward | 299 120 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 786 |
Lifetime fines value | 2 134 389 cr |
Bounties received/earned | 954 |
Lifetime bounty value | 2 229 290 cr |
Highest bounty issued | 96 700 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 4 325 872 cr |
Commodities smuggled | 1 272 |
Average profit | 54 758 cr |
Highest single transaction | 1 331 424 cr |
Trading |
|
Market network | 304 |
Trading profit | 3 494 413 896 cr |
Commodities traded | 29 172 |
Average profit | 4 164 975 cr |
Highest single transaction | 410 597 376 cr |
Mining |
|
Profits from mining | 3 459 138 768 cr |
Minerals refined | 5 132 |
Materials collected | 16 828 |
Exploration |
|
Systems visited | 17 476 |
Profits from exploration | 218 314 396 cr |
Level 2 detailed scans | 2 634 |
Level 3 detailed scans | 84 805 |
Highest payout | 1 981 486 cr |
Total hyperspace distance | 610 751 ly |
Total hyperspace jumps | 22 348 |
Max distance from start | 26 111,42 ly |
Max distance from Sol | 25 075,79 ly |
Max distance from Colonia | 31 288,17 ly |
Approximate time played | 17W 1D 9H 23M |
Passengers |
|
Total bulk passengers delivered | 1 175 |
Total VIPs delivered | 89 |
Total delivered | 1 264 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 182 442 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 886 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 158 |
Grade 5 upgrades generated | 195 |
Crew |
|
Crew credits earned | 358 124 927 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2M 2S |