CMDR CrabbyShadow profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 558 633 101 cr |
Credits spent on ships | 4 233 717 215 cr |
Credits spent on outfitting | 11 451 796 624 cr |
Credits spent on repairs | 63 472 912 cr |
Credits spent on fuel | 854 519 cr |
Credits spent on munitions | 5 581 015 cr |
Insurance claims | 78 |
Total claim costs | 469 578 139 cr |
Combat |
|
Bounties claimed | 3 537 |
Profit from bounties | 563 608 353 cr |
Combat bonds | 1 258 |
Profit from combat bonds | 7 224 251 064 cr |
Assassinations | 79 |
Profit from assassinations | 71 305 059 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 561 007 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 28 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 071 cr |
Commodities smuggled | 7 |
Average profit | 1 512 cr |
Highest single transaction | 8 610 cr |
Trading |
|
Market network | 74 |
Trading profit | 4 885 147 473 cr |
Commodities traded | 71 031 |
Average profit | 20 270 321 cr |
Highest single transaction | 552 373 382 cr |
Mining |
|
Profits from mining | 3 367 982 529 cr |
Minerals refined | 3 024 |
Materials collected | 22 570 |
Exploration |
|
Systems visited | 11 026 |
Profits from exploration | 680 593 268 cr |
Level 2 detailed scans | 29 243 |
Level 3 detailed scans | 29 241 |
Highest payout | 10 897 013 cr |
Total hyperspace distance | 774 645 ly |
Total hyperspace jumps | 14 356 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 9W 14H 12M |
Passengers |
|
Total bulk passengers delivered | 35 |
Total VIPs delivered | 1 109 |
Total delivered | 1 144 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 199 644 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 603 |
Grade 1 upgrades generated | 1 128 |
Grade 2 upgrades generated | 1 272 |
Grade 3 upgrades generated | 1 623 |
Grade 4 upgrades generated | 1 070 |
Grade 5 upgrades generated | 510 |
Crew |
|
Crew credits earned | 509 874 305 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 48M 28S |
Time in gunner role | 1M 5S |
Time in fighter con role | 13M 6S |
Total credits accrued | 104 334 cr |