CMDR electric0xyg3n profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 79 927 888 cr |
Credits spent on ships | 23 932 421 cr |
Credits spent on outfitting | 59 095 690 cr |
Credits spent on repairs | 433 904 cr |
Credits spent on fuel | 28 082 cr |
Credits spent on munitions | 112 567 cr |
Insurance claims | 15 |
Total claim costs | 9 238 899 cr |
Combat |
|
Bounties claimed | 116 |
Profit from bounties | 3 042 055 cr |
Combat bonds | 51 |
Profit from combat bonds | 645 200 cr |
Assassinations | 15 |
Profit from assassinations | 233 721 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 6 396 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 427 248 cr |
Commodities smuggled | 292 |
Average profit | 85 449 cr |
Highest single transaction | 381 762 cr |
Trading |
|
Market network | 164 |
Trading profit | 8 662 700 cr |
Commodities traded | 10 789 |
Average profit | 26 654 cr |
Highest single transaction | 535 552 cr |
Mining |
|
Profits from mining | 520 079 cr |
Minerals refined | 196 |
Materials collected | 2 121 |
Exploration |
|
Systems visited | 1 342 |
Profits from exploration | 67 520 517 cr |
Level 2 detailed scans | 1 658 |
Level 3 detailed scans | 3 019 |
Highest payout | 2 753 596 cr |
Total hyperspace distance | 18 833 ly |
Total hyperspace jumps | 1 687 |
Max distance from start | 1 089,00 ly |
Max distance from Sol | 1 106,29 ly |
Max distance from Colonia | 22 312,49 ly |
Approximate time played | 3W 18H 41M |
Passengers |
|
Total bulk passengers delivered | 313 |
Total VIPs delivered | 30 |
Total delivered | 343 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 29 051 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 78 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 2 |