CMDR SynthRyder profile
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 428 580 565 cr |
Credits spent on ships | 1 353 817 618 cr |
Credits spent on outfitting | 3 909 148 140 cr |
Credits spent on repairs | 5 227 750 cr |
Credits spent on fuel | 263 867 cr |
Credits spent on munitions | 797 891 cr |
Insurance claims | 41 |
Total claim costs | 328 224 071 cr |
Combat |
|
Bounties claimed | 407 |
Profit from bounties | 29 405 872 cr |
Combat bonds | 167 |
Profit from combat bonds | 8 078 822 cr |
Assassinations | 3 |
Profit from assassinations | 90 000 cr |
Highest single reward | 254 232 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 1 073 890 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 25 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 179 640 cr |
Commodities smuggled | 40 |
Average profit | 13 818 cr |
Highest single transaction | 84 558 cr |
Trading |
|
Market network | 85 |
Trading profit | 3 707 697 435 cr |
Commodities traded | 85 878 |
Average profit | 12 829 403 cr |
Highest single transaction | 61 466 856 cr |
Mining |
|
Profits from mining | 150 295 892 cr |
Minerals refined | 778 |
Materials collected | 14 046 |
Exploration |
|
Systems visited | 3 562 |
Profits from exploration | 569 219 012 cr |
Level 2 detailed scans | 14 370 |
Level 3 detailed scans | 14 370 |
Highest payout | 8 038 273 cr |
Total hyperspace distance | 202 052 ly |
Total hyperspace jumps | 5 032 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 235,23 ly |
Approximate time played | 4W 1D 13H 16M |
Passengers |
|
Total bulk passengers delivered | 3 961 |
Total VIPs delivered | 4 765 |
Total delivered | 8 726 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 1 270 470 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 692 |
Grade 1 upgrades generated | 317 |
Grade 2 upgrades generated | 363 |
Grade 3 upgrades generated | 437 |
Grade 4 upgrades generated | 341 |
Grade 5 upgrades generated | 234 |
Crew |
|
Crew credits earned | 34 916 247 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 50S |