CMDR Manuco profile
(Python)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 3 132 245 114 cr |
Credits spent on ships | 330 029 879 cr |
Credits spent on outfitting | 1 048 017 240 cr |
Credits spent on repairs | 6 993 702 cr |
Credits spent on fuel | 330 778 cr |
Credits spent on munitions | 1 447 103 cr |
Insurance claims | 35 |
Total claim costs | 41 868 795 cr |
Combat |
|
Bounties claimed | 1 796 |
Profit from bounties | 49 931 990 cr |
Combat bonds | 272 |
Profit from combat bonds | 6 700 662 cr |
Assassinations | 154 |
Profit from assassinations | 31 325 201 cr |
Highest single reward | 341 753 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 168 224 cr |
Bounties received/earned | 314 |
Lifetime bounty value | 1 118 765 cr |
Highest bounty issued | 14 765 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 264 354 cr |
Commodities smuggled | 111 |
Average profit | 6 148 cr |
Highest single transaction | 30 140 cr |
Trading |
|
Market network | 31 |
Trading profit | 2 185 801 446 cr |
Commodities traded | 2 128 |
Average profit | 35 254 862 cr |
Highest single transaction | 217 629 090 cr |
Mining |
|
Profits from mining | 2 185 423 317 cr |
Minerals refined | 1 975 |
Materials collected | 5 130 |
Exploration |
|
Systems visited | 3 844 |
Profits from exploration | 1 003 471 970 cr |
Level 2 detailed scans | 13 643 |
Level 3 detailed scans | 14 137 |
Highest payout | 16 088 157 cr |
Total hyperspace distance | 156 556 ly |
Total hyperspace jumps | 4 963 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 2D 17H 41M |
Passengers |
|
Total bulk passengers delivered | 436 |
Total VIPs delivered | 21 |
Total delivered | 457 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 325 891 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 211 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 101 300 932 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 15M 33S |
Time in gunner role | 39M 10S |