CMDR X-rays5 profile
(Alliance Challenger)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 18 743 556 691 cr |
Credits spent on ships | 1 507 044 561 cr |
Credits spent on outfitting | 2 376 333 025 cr |
Credits spent on repairs | 9 243 180 cr |
Credits spent on fuel | 196 296 cr |
Credits spent on munitions | 661 464 cr |
Insurance claims | 25 |
Total claim costs | 110 163 402 cr |
Combat |
|
Bounties claimed | 566 |
Profit from bounties | 129 331 637 cr |
Combat bonds | 257 |
Profit from combat bonds | 3 017 706 659 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 428 |
Lifetime fines value | 397 912 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 541 650 cr |
Highest bounty issued | 165 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 197 166 cr |
Commodities smuggled | 102 |
Average profit | 197 166 cr |
Highest single transaction | 197 166 cr |
Trading |
|
Market network | 24 |
Trading profit | 11 852 526 357 cr |
Commodities traded | 53 199 |
Average profit | 83 468 495 cr |
Highest single transaction | 276 245 662 cr |
Mining |
|
Profits from mining | 2 381 177 109 cr |
Minerals refined | 2 931 |
Materials collected | 9 336 |
Exploration |
|
Systems visited | 3 849 |
Profits from exploration | 211 801 105 cr |
Level 2 detailed scans | 7 252 |
Level 3 detailed scans | 7 385 |
Highest payout | 7 290 717 cr |
Total hyperspace distance | 369 664 ly |
Total hyperspace jumps | 5 374 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 2W 5D 5H 27M |
Passengers |
|
Total bulk passengers delivered | 2 251 |
Total VIPs delivered | 3 315 |
Total delivered | 5 566 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 132 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 182 |
Grade 4 upgrades generated | 222 |
Grade 5 upgrades generated | 379 |
Crew |
|
Crew credits earned | 168 139 788 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 55M 39S |
Time in gunner role | 1H 52M 30S |
Time in fighter con role | 40M 23S |
Total credits accrued | 289 478 cr |