CMDR felix242 profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 16 826 488 004 cr |
Credits spent on ships | 1 915 976 006 cr |
Credits spent on outfitting | 3 002 649 092 cr |
Credits spent on repairs | 7 092 152 cr |
Credits spent on fuel | 693 778 cr |
Credits spent on munitions | 1 270 143 cr |
Insurance claims | 38 |
Total claim costs | 99 486 268 cr |
Combat |
|
Bounties claimed | 777 |
Profit from bounties | 119 147 140 cr |
Combat bonds | 426 |
Profit from combat bonds | 73 717 397 cr |
Assassinations | 15 |
Profit from assassinations | 4 812 777 cr |
Highest single reward | 425 446 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 254 100 cr |
Bounties received/earned | 122 |
Lifetime bounty value | 281 450 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 217 cr |
Commodities smuggled | 5 |
Average profit | 1 843 cr |
Highest single transaction | 2 142 cr |
Trading |
|
Market network | 108 |
Trading profit | 16 293 799 725 cr |
Commodities traded | 90 316 |
Average profit | 37 980 885 cr |
Highest single transaction | 758 872 800 cr |
Mining |
|
Profits from mining | 16 266 971 216 cr |
Minerals refined | 25 791 |
Materials collected | 22 370 |
Exploration |
|
Systems visited | 2 878 |
Profits from exploration | 220 365 774 cr |
Level 2 detailed scans | 6 246 |
Level 3 detailed scans | 6 244 |
Highest payout | 6 213 592 cr |
Total hyperspace distance | 134 785 ly |
Total hyperspace jumps | 5 128 |
Max distance from start | 22 202,60 ly |
Max distance from Sol | 22 220,16 ly |
Max distance from Colonia | 22 965,88 ly |
Approximate time played | 9W 3D 20M |
Passengers |
|
Total bulk passengers delivered | 5 492 |
Total VIPs delivered | 63 |
Total delivered | 5 555 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 91 110 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 274 |
Grade 1 upgrades generated | 303 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 231 |
Grade 5 upgrades generated | 215 |
Crew |
|
Crew credits earned | 62 480 387 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 13S |
Time in gunner role | 8H 38M 35S |
Time in fighter con role | 1H 10M 53S |
Total credits accrued | 21 625 140 cr |