CMDR forfanatic profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 860 927 910 cr |
Credits spent on ships | 941 111 238 cr |
Credits spent on outfitting | 2 960 566 185 cr |
Credits spent on repairs | 7 259 176 cr |
Credits spent on fuel | 125 547 cr |
Credits spent on munitions | 941 687 cr |
Insurance claims | 3 |
Total claim costs | 33 119 163 cr |
Combat |
|
Bounties claimed | 355 |
Profit from bounties | 50 335 909 cr |
Combat bonds | 350 |
Profit from combat bonds | 23 309 586 cr |
Assassinations | 3 |
Profit from assassinations | 467 317 cr |
Highest single reward | 284 977 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 22 141 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 10 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 349 cr |
Commodities smuggled | 11 |
Average profit | 1 392 cr |
Highest single transaction | 4 399 cr |
Trading |
|
Market network | 66 |
Trading profit | 15 578 758 370 cr |
Commodities traded | 20 484 |
Average profit | 69 238 926 cr |
Highest single transaction | 1 055 351 040 cr |
Mining |
|
Profits from mining | 15 486 712 376 cr |
Minerals refined | 10 220 |
Materials collected | 10 028 |
Exploration |
|
Systems visited | 2 470 |
Profits from exploration | 251 917 193 cr |
Level 2 detailed scans | 12 972 |
Level 3 detailed scans | 13 356 |
Highest payout | 8 927 831 cr |
Total hyperspace distance | 122 171 ly |
Total hyperspace jumps | 3 077 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 3W 2D 10H 36M |
Passengers |
|
Total bulk passengers delivered | 2 690 |
Total VIPs delivered | 0 |
Total delivered | 2 690 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 100 170 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 526 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 541 257 677 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |