CMDR Mil_Marshmin profile
(Krait Phantom)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 6 591 712 145 cr |
Credits spent on ships | 722 079 884 cr |
Credits spent on outfitting | 2 047 239 832 cr |
Credits spent on repairs | 36 538 744 cr |
Credits spent on fuel | 341 946 cr |
Credits spent on munitions | 3 594 222 cr |
Insurance claims | 234 |
Total claim costs | 1 198 467 171 cr |
Combat |
|
Bounties claimed | 1 512 |
Profit from bounties | 341 596 863 cr |
Combat bonds | 402 |
Profit from combat bonds | 483 865 681 cr |
Assassinations | 4 |
Profit from assassinations | 1 157 834 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 1 172 |
Lifetime fines value | 1 051 628 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 315 900 cr |
Highest bounty issued | 204 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 97 164 cr |
Commodities smuggled | 108 |
Average profit | 8 833 cr |
Highest single transaction | 16 758 cr |
Trading |
|
Market network | 101 |
Trading profit | 6 720 879 393 cr |
Commodities traded | 43 944 |
Average profit | 17 058 070 cr |
Highest single transaction | 405 018 500 cr |
Mining |
|
Profits from mining | 6 500 589 920 cr |
Minerals refined | 9 723 |
Materials collected | 34 753 |
Exploration |
|
Systems visited | 9 971 |
Profits from exploration | 587 894 589 cr |
Level 2 detailed scans | 26 022 |
Level 3 detailed scans | 26 020 |
Highest payout | 11 710 634 cr |
Total hyperspace distance | 693 895 ly |
Total hyperspace jumps | 12 555 |
Max distance from start | 35 642,07 ly |
Max distance from Sol | 35 618,63 ly |
Max distance from Colonia | 45 553,84 ly |
Approximate time played | 13W 2D 20H 41M |
Passengers |
|
Total bulk passengers delivered | 1 042 |
Total VIPs delivered | 18 |
Total delivered | 1 060 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 54 792 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 525 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 451 |
Grade 3 upgrades generated | 632 |
Grade 4 upgrades generated | 599 |
Grade 5 upgrades generated | 453 |
Crew |
|
Crew credits earned | 104 794 905 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 15H 55M 25S |
Time in gunner role | 8H 39M 45S |
Total credits accrued | 20 247 955 cr |