CMDR Treya profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 214 945 727 cr |
Credits spent on ships | 5 975 569 358 cr |
Credits spent on outfitting | 13 622 069 429 cr |
Credits spent on repairs | 72 184 933 cr |
Credits spent on fuel | 1 439 850 cr |
Credits spent on munitions | 13 177 789 cr |
Insurance claims | 227 |
Total claim costs | 1 108 784 814 cr |
Combat |
|
Bounties claimed | 7 421 |
Profit from bounties | 1 027 545 810 cr |
Combat bonds | 5 226 |
Profit from combat bonds | 1 652 988 517 cr |
Assassinations | 412 |
Profit from assassinations | 365 059 786 cr |
Highest single reward | 2 512 600 cr |
Skimmers killed | 604 |
Crime |
|
Fines issued | 1 156 |
Lifetime fines value | 1 297 237 cr |
Bounties received/earned | 2 695 |
Lifetime bounty value | 7 624 465 cr |
Highest bounty issued | 265 500 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 27 653 738 cr |
Commodities smuggled | 8 660 |
Average profit | 236 357 cr |
Highest single transaction | 30 095 650 cr |
Trading |
|
Market network | 279 |
Trading profit | 19 257 611 972 cr |
Commodities traded | 373 803 |
Average profit | 11 800 007 cr |
Highest single transaction | 1 006 803 072 cr |
Mining |
|
Profits from mining | 12 858 802 282 cr |
Minerals refined | 26 621 |
Materials collected | 75 798 |
Exploration |
|
Systems visited | 14 402 |
Profits from exploration | 3 522 393 254 cr |
Level 2 detailed scans | 116 628 |
Level 3 detailed scans | 116 716 |
Highest payout | 30 540 176 cr |
Total hyperspace distance | 1 004 914 ly |
Total hyperspace jumps | 23 477 |
Max distance from start | 31 034,27 ly |
Max distance from Sol | 31 101,53 ly |
Max distance from Colonia | 34 883,29 ly |
Approximate time played | 26W 1D 8H 57M |
Passengers |
|
Total bulk passengers delivered | 17 922 |
Total VIPs delivered | 344 |
Total delivered | 18 266 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 477 |
Total profit | 5 183 413 cr |
Total rescue transactions | 135 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 546 |
Grade 1 upgrades generated | 1 093 |
Grade 2 upgrades generated | 1 032 |
Grade 3 upgrades generated | 1 367 |
Grade 4 upgrades generated | 1 502 |
Grade 5 upgrades generated | 2 552 |
Crew |
|
Crew credits earned | 1 292 312 891 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 4M 2S |
Time in gunner role | 1H 51M 10S |
Time in fighter con role | 1H 13M 45S |
Total credits accrued | 1 249 507 cr |
Total fines accrued | 300 cr |