CMDR KaioGame profile
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 433 731 017 cr |
Credits spent on ships | 728 859 635 cr |
Credits spent on outfitting | 924 142 487 cr |
Credits spent on repairs | 6 820 250 cr |
Credits spent on fuel | 84 346 cr |
Credits spent on munitions | 3 452 754 cr |
Insurance claims | 49 |
Total claim costs | 138 196 047 cr |
Combat |
|
Bounties claimed | 965 |
Profit from bounties | 63 445 681 cr |
Combat bonds | 14 |
Profit from combat bonds | 886 944 cr |
Assassinations | 107 |
Profit from assassinations | 59 519 587 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 375 |
Lifetime fines value | 5 314 115 cr |
Bounties received/earned | 1 053 |
Lifetime bounty value | 4 805 300 cr |
Highest bounty issued | 247 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 145 380 cr |
Commodities smuggled | 47 |
Average profit | 10 384 cr |
Highest single transaction | 46 922 cr |
Trading |
|
Market network | 48 |
Trading profit | 17 144 290 cr |
Commodities traded | 9 710 |
Average profit | 108 508 cr |
Highest single transaction | 2 122 560 cr |
Mining |
|
Profits from mining | 274 119 cr |
Minerals refined | 100 |
Materials collected | 1 946 |
Exploration |
|
Systems visited | 2 899 |
Profits from exploration | 214 403 214 cr |
Level 2 detailed scans | 17 196 |
Level 3 detailed scans | 17 196 |
Highest payout | 3 469 698 cr |
Total hyperspace distance | 60 873 ly |
Total hyperspace jumps | 3 362 |
Max distance from start | 17 426,96 ly |
Max distance from Sol | 17 462,84 ly |
Max distance from Colonia | 22 442,77 ly |
Approximate time played | 3W 3D 5H 47M |
Passengers |
|
Total bulk passengers delivered | 63 |
Total VIPs delivered | 51 |
Total delivered | 114 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 586 186 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 14 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 1 |
Crew |
|
Crew credits earned | 31 457 030 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 28M 23S |
Time in gunner role | 1H 6M 15S |