CMDR Fallen Ash profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 57 504 743 304 cr |
Credits spent on ships | 3 307 490 435 cr |
Credits spent on outfitting | 7 650 083 540 cr |
Credits spent on repairs | 26 341 738 cr |
Credits spent on fuel | 1 135 208 cr |
Credits spent on munitions | 1 501 000 cr |
Insurance claims | 83 |
Total claim costs | 574 508 100 cr |
Combat |
|
Bounties claimed | 20 998 |
Profit from bounties | 1 585 740 878 cr |
Combat bonds | 1 301 |
Profit from combat bonds | 1 714 173 753 cr |
Assassinations | 23 |
Profit from assassinations | 3 540 982 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 194 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 14 077 592 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 103 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 431 cr |
Commodities smuggled | 5 |
Average profit | 286 cr |
Highest single transaction | 539 cr |
Trading |
|
Market network | 94 |
Trading profit | 5 902 999 400 cr |
Commodities traded | 99 890 |
Average profit | 19 875 419 cr |
Highest single transaction | 749 773 274 cr |
Mining |
|
Profits from mining | 4 705 775 065 cr |
Minerals refined | 4 394 |
Materials collected | 38 077 |
Exploration |
|
Systems visited | 7 379 |
Profits from exploration | 2 861 473 569 cr |
Level 2 detailed scans | 49 572 |
Level 3 detailed scans | 49 572 |
Highest payout | 43 748 900 cr |
Total hyperspace distance | 481 498 ly |
Total hyperspace jumps | 12 254 |
Max distance from start | 26 064,31 ly |
Max distance from Sol | 26 095,98 ly |
Max distance from Colonia | 29 246,10 ly |
Approximate time played | 32W 5D 18H 36M |
Passengers |
|
Total bulk passengers delivered | 28 914 |
Total VIPs delivered | 3 041 |
Total delivered | 31 955 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 72 498 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 744 |
Grade 1 upgrades generated | 643 |
Grade 2 upgrades generated | 806 |
Grade 3 upgrades generated | 1 098 |
Grade 4 upgrades generated | 1 327 |
Grade 5 upgrades generated | 2 870 |
Crew |
|
Crew credits earned | 4 991 110 053 cr |
Crew hired | 21 |
Crew fired | 20 |
Crew lost | 11 |