CMDR Fetra profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 446 069 007 cr |
Credits spent on ships | 1 791 677 971 cr |
Credits spent on outfitting | 3 259 082 288 cr |
Credits spent on repairs | 16 503 698 cr |
Credits spent on fuel | 550 430 cr |
Credits spent on munitions | 303 166 cr |
Insurance claims | 30 |
Total claim costs | 62 100 896 cr |
Combat |
|
Bounties claimed | 22 |
Profit from bounties | 266 477 cr |
Combat bonds | 146 |
Profit from combat bonds | 14 138 992 cr |
Assassinations | 2 |
Profit from assassinations | 234 947 cr |
Highest single reward | 176 211 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 355 |
Lifetime fines value | 254 147 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 9 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −403 954 cr |
Commodities smuggled | 774 |
Average profit | −40 395 cr |
Highest single transaction | 87 705 cr |
Trading |
|
Market network | 57 |
Trading profit | 3 558 454 488 cr |
Commodities traded | 6 267 |
Average profit | 29 902 979 cr |
Highest single transaction | 865 789 000 cr |
Mining |
|
Profits from mining | 3 506 341 840 cr |
Minerals refined | 3 077 |
Materials collected | 5 929 |
Exploration |
|
Systems visited | 6 453 |
Profits from exploration | 412 365 292 cr |
Level 2 detailed scans | 24 484 |
Level 3 detailed scans | 24 475 |
Highest payout | 5 356 048 cr |
Total hyperspace distance | 350 328 ly |
Total hyperspace jumps | 8 441 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 4D 23H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 741 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 559 |
Grade 1 upgrades generated | 236 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 7 583 335 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 9S |
Time in gunner role | 14M 29S |