CMDR ZeusCommander profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 802 418 136 cr |
Credits spent on ships | 1 287 210 052 cr |
Credits spent on outfitting | 1 908 446 866 cr |
Credits spent on repairs | 11 311 450 cr |
Credits spent on fuel | 240 767 cr |
Credits spent on munitions | 607 518 cr |
Insurance claims | 8 |
Total claim costs | 26 250 636 cr |
Combat |
|
Bounties claimed | 1 116 |
Profit from bounties | 231 944 361 cr |
Combat bonds | 425 |
Profit from combat bonds | 136 138 583 cr |
Assassinations | 5 |
Profit from assassinations | 7 618 647 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5 250 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 12 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 84 |
Trading profit | 14 294 601 587 cr |
Commodities traded | 157 510 |
Average profit | 32 050 676 cr |
Highest single transaction | 304 757 728 cr |
Mining |
|
Profits from mining | 1 738 099 701 cr |
Minerals refined | 3 323 |
Materials collected | 14 208 |
Exploration |
|
Systems visited | 4 556 |
Profits from exploration | 557 736 906 cr |
Level 2 detailed scans | 19 053 |
Level 3 detailed scans | 19 053 |
Highest payout | 22 151 864 cr |
Total hyperspace distance | 319 871 ly |
Total hyperspace jumps | 6 175 |
Max distance from start | 21 982,65 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 35 199,87 ly |
Approximate time played | 4W 5D 5H 38M |
Passengers |
|
Total bulk passengers delivered | 959 |
Total VIPs delivered | 3 767 |
Total delivered | 4 726 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 270 420 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 123 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 174 |
Grade 5 upgrades generated | 157 |
Crew |
|
Crew credits earned | 109 440 160 cr |
Crew hired | 10 |
Crew fired | 10 |